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Deva Blackfire
coracao ardente
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Posted - 2009.01.12 21:28:00 -
[1]
Originally by: Ruoska Edited by: Ruoska on 12/01/2009 18:37:43 I noticed that Warp Disrupt Probes are nefred, and I really would like to know why (especially in light of all the other favors already done to carebears).
What I'm talking about is the lost ability to "suck" a warping ship beyond the gate (or other point/beacon), given the bubble is in-line, ofc.
Are we going to get something in trade, such as automatic decloaking of all cloaked ships hitting the sphere?

Ruoska
EDIT: On further testing, while no attempt to make "suck" action to work were successful, it was also noted that numerous times ships just warp through the bubble, when it's between gates. (yes, I know about when it has to be launched and all that, I know what I am doing...)
From what i remember edge of bubble must be 100km from "warpin" point for sukage to work. So if you put bubble 100km from gate it wont work (edge is 120 then). Try putting it 50km in front and 50km behind gate and check results. |

Deva Blackfire
coracao ardente
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Posted - 2009.01.12 22:16:00 -
[2]
Originally by: Ruoska Edited by: Ruoska on 12/01/2009 21:31:21
Originally by: Deva Blackfire
From what i remember edge of bubble must be 100km from "warpin" point for sukage to work. So if you put bubble 100km from gate it wont work (edge is 120 then). Try putting it 50km in front and 50km behind gate and check results.
Currently in TQ, any distance within grid will work. Doing it all the time :) Only the precision of alignment becomes harder to manage when distances grow.
SiSi test included having the buble mere 40km behind the gate, having the edge 20km behind the gate. No joy.
Well i used to put bubbles 150-200km off gate and they worked. At some point on TQ it stopped working (people were warping thru) and i had to deploy em closer. but yeh - dictor bubbles mechanics change every patch... its goddamn annoying.
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Deva Blackfire
coracao ardente
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Posted - 2009.01.14 06:18:00 -
[3]
Originally by: Rudolf Miller
Originally by: Batolemaeus Probably only a bug.
If not, worst decision ever to affect 0.0.
Which is also why i think it's just a temporary thing..
besides i know for a fact that the suck action DOES work... try flying through tribute. theres a bubble on every other gate 60 k out :-P
bubble =/= warp disrupt probe. Unless they have dedicated dictors who spam probes 24/7 which i seriously doubt.
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Deva Blackfire
coracao ardente
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Posted - 2009.01.17 09:40:00 -
[4]
Edited by: Deva Blackfire on 17/01/2009 09:41:28
Originally by: Emotek
Originally by: Ephemeron
Originally by: ollobrains2 mmm get a tackler now. CCP do nerf i win buttons so dont be surprised
Interdictor is a tackler, dummy
CCP should nerf your "I post" button
I have to disagree somewhat. Interdictors are not 'tacklers' per se unless you fit Warp Disrupt or Warp Scramble modules (mid slot) on them. Interdictors have a limited range of motion in that once the warp disrupt probe is placed it can not be moved. The Interdictor must place a new probe resulting in heavily limited 'tackling' abilities. I suppose that it is quite possible to place Stasis Webifiers on the Interdictor to allow for enhanced 'tackling' abilities but, in my opinion, it will never be a true 'tackler'.
Heavy Interdictors with no Warp Disrupt or Warp Scramble modules (mid sllot) are, I would consider, true 'tacklers' but they suffer from friendly fire effects in non-CONCORD space (and, to a lesser degree, in CONCORD space).
Dictor is not a tackler but HICtor is. LOL - your logic is as flawed as it could be. And btw: every dictor out there has mwd+warp disruptor (unless its 100% suicide/one action fit or piloted by newb).
And when we are talking about "tackler" role it is second closest "true tackler" in the game right after interceptor. |

Deva Blackfire
Viziam
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Posted - 2009.01.28 10:58:00 -
[5]
Originally by: Dal Deinvisu Edited by: Dal Deinvisu on 27/01/2009 17:14:33 Ruoska, I play this game, and I like to be aware of its mechanics; it's a lot cheaper to fly if you don't lose ships often. I, in my experience with the game, have never seen a WDP snag a ship that far out, while I have seen them catch ships inside of 100km from their warp target. You wanted people to reply to your topic, and I'm relaying my experience, take it for what you will.
Nope. Back when i was in CELES in fountain (almost 2 years ago?)i had 150-200km dictor spots and they did work and drag in ppl warping to gates. Same worked back in deklein a bit over 1 year ago - had 180km catch spot in 2R- (or 2-K, on of those systems) from YA0 to CCP-US gate. And yes it did work. At some point tho it ceased to work + new "feature" was introduced and ships started to warp THRU my bubbles even tho they were 30km off the gate.
Also fun fact - i had a guy start to warp out and i dropped bubble on him cancelling his warp. Fun part is he DID warp but around 50km only O_o. Its as if WDP broke his warp when he was at "warp speed". |
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